Saturday, December 11, 2010

progress update 2

With the installation taking place on campus in the green space we needed a way to be able to move the lights in and out with easy and effortlessly. We chose to use 2x4 wood as the basis of how we will do that. sitting the 2x4s on top of the metal railing in the green screen room allowed us to take it on and off without having to re-tie everything every time we go in. We currently have most of the lights up with the corsponding servo motors as well as the static pressure sensors whats left now is the calibration to get it all working

** a change we did to the lights was cover all sides to block off any god rays that the acrylic would create on the gound making the effect less distracting and more shimmer light.



Sunday, December 5, 2010

progress updates

the beginning of the installation has began, majority of the 8 lights are finished. Some of the problems we are currently trying to address the sound issue from th servo motors. We are using foam boxes to insulate the servo motos to dampen the noise. The box works out pretty well but it doesn't complete eliminate the sound. As for the rest of the installation, the sensors for the lights are in progress and we have to use a lighter colored material for the floor to help show the shimmer lines better as dark material do not work well with the reflection of the lights.



Monday, November 29, 2010

final project

For the final project we are planning to create an installation using the shimmering lights, by using 8 lights like the following pdfs demonstrate.

http://www.sfu.ca/~jhl10/technical2.pdf
http://www.sfu.ca/~jhl10/technical.pdf
http://www.sfu.ca/~jhl10/technical3.pdf

Wednesday, November 24, 2010

Sketch 2 final update

Fabrication and circuit work was one of the main focuses as we are trying to replicate the same light 8-10x to allow for a semi decent sized installation. With that we started the production of the lights. Each light consisted of 3 LEDs in parallel (will become 6 in the final) and 3 resistors. These lamps will be running in pairs off a single arduino board while all the servos run off 1 or 2 boards.

Sketch 2 allows us to see the bigger picture for what our sketch 3 needed to become, the tweaks needed on the amount of LEDs and possibly finding a way to overcome the servo noise issues (possibly silent servos). It gave us quite a great sense of how much work is to come.








Sunday, November 21, 2010

Sketch 2 Update

After presenting the idea to Jinsil and Greg we started to explore the options we have to move the body of water within the light to sllow shimmer lines to be created. We tested micro vibrators, cellphones, micro vibrator with fishing line attached, and servo motors. Out of the ones we tested the most desirable effect came out of the servo motors, however we didnt like the amount of noise that was created via them.

So for sketch 2 we decided to go with the servos to show how it would work, allowing us to demonstrate the effect of the lights in an installation.



The sensor of choice for sketch 2 was a GSR sensor, we made a simple one out of tin foil and a resistor and it worked out quite well, though a little weird at time as the values jump too fast and didnt give us a fade in fade out effect. Something we wish to address in sketch

Tuesday, November 16, 2010

Prototyping for Sketch 2: Shimmer Light Installation

Looking at what we wanted to do for the final project of this course we decided that it is probably best that we utilize the time available for us in sketch two to start working towards acheiving the final goal for course.

The concept of the final project in which we call the shimmer light installtion was inspired by the glimmer lines created when the sun (single source lighting) hits the ripples from the oceans surface (refraction) the result forms a very unique and calming effect that we want to replicate into a physical installation.



Concept Sketch:

For the installation we want to incorporate sensors that trigger as users get closer to a particular light. this will bring forth a sense of "space/aura" that defines where is a person and his/her personal space. we also wanted to add a sense of color into seperating the users with possible tone differences or even full spectrum differences of RGB.


Prototype:

The rapid prototyping phase consisted of finding and experimenting with materials that would best imitate the effect of the glimmering lines of light that appears at the bottom of the sea from the refraction of sun shining through the oceans water surface. We explored plastics from water bottles, clear plastic containers and determined which material would be most suitable yet provide an aesthetically pleasing feel to the look to the light yet functions the best. At the moment we are focusing on how to impliment the vibration through the controll of micro motors so the surface of the water within the light will vibrate thus create the shimmer lines you would see at the bottom of the ocean floor.



Sunday, November 7, 2010

Thumb Wars



After playing with soft circuits for a bit we really started to enjoy using it. As a result a circuit fully based on soft circuit switches was made so we can play a little game of thumb wars with each other. With our hands we held in the position of the thumb wars and from there we determined the position of the switches. The pictures show a working in progressof our circuit

Friday, November 5, 2010

construction of soft circuit

after the lab about learning soft circuits we decided to try a couple more of them at home, simple switches and testing how to sew them on nicely, and off to ideation for what we want to make

Wednesday, October 27, 2010

Nuisance Idea

With the implimented idea, we found our project to be quite interesting in that, our desired effect of bringing awarness to germs had semi turned around in a way. As the participants interact with the installation they will first feel some form of nusiance to the germs that are attracted to them. However the more the interact with the installation the more likely that they will start playing with them. Passing them from 1 person to the other or gathering them all to stick onto your body.

Throughout the coding process we ran into quite a few problems and maybe through future literations of the codes we can get more functions from our original idea to work out. Some of that being the growth of the germs once they attach to a spot, or possibly how they can interact with other germs.


on a side note
We had several research precedents, one of which was the insect project shown in class:
We looked at the inter-subjectivity between the objects and how users understand and interpret their relationship, as well as what aspects engages the two.

We also looked at the FIAT Interactive Installation:
With this project, we looked into how people communicate with objects on the screen, the gestures they use, and how they would react with it.

Nuisance Test Run

With the projects progression the code has finally finished and we were given 1 lab to test it out. The test went pretty well and we had a chance to see how our project runs on the projector. Some of the tweaks that were done are shown in the Nuisance Codes post where brightness/contrast/saturation was added to allow the users to be able to view the images on the projector and to have the germs be bright enough for them to stick onto you.

Heres the video of the test run and interaction between the germs and the participants

http://www.youtube.com/watch?v=r6xSX_dw5tc&feature=player_embedded

Monday, October 18, 2010

Nusiance Codes



Germs

So we finally confirmed our topic. Instead of post-it notes, we will be using germs. We want to do something more educational and raise awareness. As flu season is coming, we want to let people know that germs are everywhere. It cannot be seen with the naked eye, but it is so powerful that it can spread across the country and harm our bodies. Because we cannot see it with our naked eye, users will be able to see surrounding 'germs' on the screen, and realize how many and how it can be harmful to them.

Sunday, October 3, 2010

320 brain storming

So today we were hammering out the last little bit of the details for the first project. We came across the idea of using the body as obstacles for something on the screen that is trying to get across or move around. We really wanted to explore a couple things, the ability to allow interactive collaboration between individuals that would stand in front or on top of this screen, possibly giving the audience the sense of power, control of everything that can happen in that world.

some possible outcomes could be:

1.Control of a world where animals/objects are trying to go from left to right or vis versa. The shadow from our body creates on the screens become the obstacles in which the projected creatures are trying to avoid

2. Micro-Organisms are on the screen trying to move around there space, by using the the hands or body we can confine 1 or more of these organisms and eventually after short duration of time has passed in this confined space the organism will merge as a bigger one. If by chance a bigger organism comes to close to the smaller ones the smaller once will be consumed. Not only can the user combine organisms, they can separate them. The micro organisms presented on the screen will try to avoid the audience, giving them a sense of herding them together.